Mirror's edge, a beautiful cinematic game about parkour and fighting. The protagonist, Faith runs around the city of Glass at high speeds, she can jump, dodge, and traverse the city at great speeds. Faith is able to fight with ease, not stopping her flow while she attacks. The soundtrack for the game is unique and beautiful, it gives the game an even more cinematic effect then all other parkour games out there at this moment. The flow that you feel while listening to the music and running on the rooftops gives you an extra sense of alert, and it makes you feel like you're on adrenaline and you feel like you wanna play even more. The game is simply addicting and fun to play, the graphics are awesome and the game-play is even more awesome. This game is definitely something to play in your free time.
Mirror's tells the story of Faith, a runner in an unnamed city almost completely devoid of personality thanks to the overbearing totalitarian government that rules the region. Faith's job is to deliver important pieces of information to an underground network who still live with a modicum of freedom. She uses her considerable acrobatic abilities to outrun, out-leap, and out-swing "Blues" (cops). Throughout the game players learn that Faith's sister, Kate, has been wrongly accused of murder. Faith must clear her name.
The story isn't quite as involving as it reads. Characters are fairly uninteresting with few emotional ties to the player. It doesn't help that all of the cutscenes are presented in a style that's reminiscent of Esurance commercials which instantly hurt my ability to enjoy them. Luckily the story doesn't last long as the game clocks in at less than six hours and even less on your second time through.
Mirror's Edge looks and feels comfortable and pleasing to the eye and sets such a paced and fluid tone that is catchy from the very beginning. It's use of it's surroundings are sublime and smart and the story is so sharp and engaging.
Thankfully the world itself is interesting to roam through, at least for awhile. After some time you realize that the architecture of rooms and rooftops starts to look redundant, but the art style and overly simplistic color scheme help to accentuate the idea of an over-bearing government. So while the art style helps to up the presentation values, the architecture of the game space is entirely too limiting for the style of game that Mirror's Edge should be.Running and leaping off of rooftops and sliding under pipes is the star of the game. No doubt about it. So why not open up the entire city for players to roam around in? As it is Mirror's feels entirely too constricted with only a few branching pathways to reach the same end goal. Getting to that final point is where Mirror's Edge shines the brightest.
Playing as Faith, players have a small but still impressive given the three-button control scheme set of moves that can be pulled off. She can wall run, swing on poles, parachute roll out of long jumps and do a number of other moves that are styled after parkour. It's not quite in line with the spirit of the sport, but it's similar and can be very fun when you hit a good rhythm of ups, downs and running on vertical surfaces.
The game has a good concept but fails fundamentally as a parkour game with mainly mundane level design and repetitive combat that has no need to be there. combat is a large focus of the game which removes from the parkour due to its slow pace. The levels have sections full of enemies which rather than being challenging are simply the constant repetition of take one gun, funnel enemies Down one area killing them and take another gun when out of ammo repeat. FPS shouldn’t have been as prominent in a game about parkour as it was and the levels also felt restricted with there being very little open roof parkour with the majority of the game taking place in tight buildings or sewers which gives little room for the freedom of movement and openness the short lived part of the first level had.
The story didn’t interest me either and the characters were rather one note and flat which left me uninvested. Overall it’s a game with a good concept and decent gameplay that suffers from a lack of focus in the type of gameplay that should of made up the bulk of the game and after a while becomes repetitive without even having a good narrative to keep interest. Overall I’d say give it a try but don’t go in expecting a masterpiece as it hits being decent but leaves a lot of room to improve. Which it did in the sequal.