KUR is a first-person shooter game inspired by classic titles such as Doom and Quake.
We take on the role of a hired gun hired to take down an AI built by "The Augmented Intelligence Corporation." It's our mission to save The AIC and take down an army of flesh-wearing robots whose only goal is to kill us. Is KUR going to keep me on the edge of my seat? Or will I wish I had stayed with current shooters? Discover more by reading on.
When we first start KUR, we are given the option of six difficulties, all of which are appropriately named. Simple, light, normal, spicy, KUR, and masochist. Of course, each setting is more challenging than the last; I played the game in regular mode. When I first booted up the game, I was quickly transported back to the 90s shooters I used to like playing when I was younger. A big hud, polygonal forms, and pixelated textures where the only thing that was lacking was that centralized weapon that never seemed to fit.
Battle your way through 3 main acts and plenty of levels facing a seemingly endless torrent of flesh-wearing robots. There's not a huge variation of enemies in this game and at the end of each main act is a big boss fight for you to take on. This game has some original creations, ranging from robots to a queen rat and more.
Some of the weapons have basic names, such as The Pistol or Akimbo Pisties. Bouncing Better and Big Boy Roy are some of the more funny names. KUR certainly does have humor in it, especially when you talk to some of the NPCs you come across throughout the game.
The movement is a modern take on the classics, with a dodge and slide mechanism, boost jumping, and wall jumping. This adds to the fast-paced gameplay and makes you feel like you're a squirrel with ADHD. Some secret sections also include an upgrade station where you can improve your mech leg, but I noted that these chairs only have one leg rest, and we never see our hero's other leg. Is she missing a limb? We'll never find out.
All I can say is the story is rather basic in KUR. The thing is, retro shooters didn't have too much of a story either. The mechanics of the game are relatively simple. No reloading, no special features like hacking or minigames. You have basic skills such as sliding and jumping. Attacking is either shooting a game or using your boot in their face. However, there is a large array of weapons in the game.
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