Valorant's patch 1.03 doesn't bring any significant changes to the gameplay compared to 1.02. The major changes are directly aimed at the guardian.
Riot seems to be serious about sticking to their bi-weekly patch system for Valorant. And two weeks after Valorant's 1.02 update, we finally have the notes for 1.03.
Valorant's patch 1.03 doesn't bring any significant changes to the gameplay compared to 1.02. The major changes are directly aimed at the guardian.
One of the biggest issues they feel need to be addressed was that the Guardian wasn’t being treated as the economic, long-range, precision-based option they wanted it to be. But it was rather pricey and wasn't treated as they had planned.
The guardian’s rate of fire has been reduced which makes it a little less viable in close range situations but it's penetration power up has been increased from Medium to Heavy. The price of the Guardian is even being reduced from 2700 to 2500 as part of this renewed effort to help it find a home in the midrange.
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It also brings a new custom tournament mode. Spike rush will be getting a new orb as well which can cause the near-sighted debuff.
A new orb has been added to spike mode that summons two hunting wolves that track down the two nearest enemies . The wolves speed up when they spot an enemy and dash at them when close, slowing and near-sighting for 4 seconds upon impact.
Surrender changes
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And following are the few bug fixes:
For the full list of patch notes (including a variety of bug fixes and quality of life improvements) be sure to check out this post on the Valorant's official site.
Ciao!!
2 Months from now on
2 Months from now on
2 Months from now on