Free Download Root Full Version Game for PC is the digital adaptation of the beloved tabletop board game. The root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.
Play the digital adaptation of the beloved tabletop board game. The root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the power of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds, who can move through the more dangerous woodland paths. Though some may sympathize with the Alliance's hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to determine which group will ultimately take root.
The most recent conquerors of the forest, the Marquise de Cat, play a game of engine building and logistics while policing the vast wilderness. By collecting Wood, they can build Workshops, Sawmills, and Recruiters to help her score victory points. Marquise de Cat has the largest army in ROOT, but numbers alone won't be enough to secure the forest...
The Marquise de Cat builds a mighty industrial war machine to subdue the forest. Each time the Marquise makes a Workshop, Sawmill, or Recruiter, you score victory points. The more of the same building she has on the map, the more points she scores. However, to fuel ongoing construction, the Marquise must maintain and protect Wood's robust and interconnected economy. While it may be tempting to overwhelm your opponents with sheer numbers, this leaves you at significant risk of spreading yourself too thin and ultimately being unable to keep up.
The Eyrie Dynasties once ruled the Wood before the coming of the Cats. They must retake control by capturing territory and building Roosts before they collapse back into squabbling. The Eyrie are proud and bound to the decrees of their leaders. However, each leader brings with them different specialities and advantages. The right leader at the right time could lead you to victory, but the wrong leader could cripple your chances of reclaiming the forest.
During the Evening, the Eyrie scored victory points based on the number of roosts on the map. The greater their presence in the Woodlands, the more significant their gains. However, the Eyrie is bound by their Decree, an ever-increasing set of mandated actions promised by their leader. They must take all the activities on their Decree at each turn or fall into turmoil.
The Woodland Alliance doesn't take kindly to despots - old or new. Marquise, Eyrie, they're all the same. Only through the will of the people can this woWoode rule be! The Woodland Alliance are masters of guerrilla warfare; they begin slowly but can build into a late-game powerhouse - but only if they can manage to subvert the other would-be rulers along the way.
The Woodland Alliance works to gain the sympathy of the various creatures of the forest. Each time the Alliance places a sympathy token, they may score victory points. The more compassion on the map they have, the more victory points they score. Gaining the sympathy of the people requires supporters. These supporters can also be put toward violent ends, inciting outright rebellion across the forest. When a revolt erupts, the Alliance will establish a base. Bases allow the Alliance to train officers, increasing their military strength and flexibility.
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Free Download Root Full Version Game for PC,it award-winning board game of asymmetrical woodland warfare comes to cross-platform digital play!
Free Download Root Full Version Game for PC is the digital adaptation of the beloved tabletop board game. The root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.
Play the digital adaptation of the beloved tabletop board game. The root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the power of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds, who can move through the more dangerous woodland paths. Though some may sympathize with the Alliance's hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to determine which group will ultimately take root.
The most recent conquerors of the forest, the Marquise de Cat, play a game of engine building and logistics while policing the vast wilderness. By collecting Wood, they can build Workshops, Sawmills, and Recruiters to help her score victory points. Marquise de Cat has the largest army in ROOT, but numbers alone won't be enough to secure the forest...
The Marquise de Cat builds a mighty industrial war machine to subdue the forest. Each time the Marquise makes a Workshop, Sawmill, or Recruiter, you score victory points. The more of the same building she has on the map, the more points she scores. However, to fuel ongoing construction, the Marquise must maintain and protect Wood's robust and interconnected economy. While it may be tempting to overwhelm your opponents with sheer numbers, this leaves you at significant risk of spreading yourself too thin and ultimately being unable to keep up.
The Eyrie Dynasties once ruled the Wood before the coming of the Cats. They must retake control by capturing territory and building Roosts before they collapse back into squabbling. The Eyrie are proud and bound to the decrees of their leaders. However, each leader brings with them different specialities and advantages. The right leader at the right time could lead you to victory, but the wrong leader could cripple your chances of reclaiming the forest.
During the Evening, the Eyrie scored victory points based on the number of roosts on the map. The greater their presence in the Woodlands, the more significant their gains. However, the Eyrie is bound by their Decree, an ever-increasing set of mandated actions promised by their leader. They must take all the activities on their Decree at each turn or fall into turmoil.
The Woodland Alliance doesn't take kindly to despots - old or new. Marquise, Eyrie, they're all the same. Only through the will of the people can this woWoode rule be! The Woodland Alliance are masters of guerrilla warfare; they begin slowly but can build into a late-game powerhouse - but only if they can manage to subvert the other would-be rulers along the way.
The Woodland Alliance works to gain the sympathy of the various creatures of the forest. Each time the Alliance places a sympathy token, they may score victory points. The more compassion on the map they have, the more victory points they score. Gaining the sympathy of the people requires supporters. These supporters can also be put toward violent ends, inciting outright rebellion across the forest. When a revolt erupts, the Alliance will establish a base. Bases allow the Alliance to train officers, increasing their military strength and flexibility.
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